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Can we all agree that Metal Slug has some of the best pixel art of all time?

The Metal Slug team is absolutely fucking crazy

No one said “hey, we need you guys to create like a dozen giant intricately-animated bosses at a totally ridiculous resolution”

THE LIGHTING CHANGES WHEN THE CANNON GOES OFF AND EVERYTHING

THE PLAYER CHARACTERS ALL HAVE LITTLE RELOAD ANIMATIONS IN A GAME WHERE YOU NEVER ACTUALLY HAVE TO STOP SHOOTING

AND JUST IMAGINE THE THOUGHTS THAT WENT THROUGH THEIR HEAD WHEN THEY MADE THESE

JESUS

AND THAT’S WHY I FUCKING LOVE METAL SLUG.

I aspire to make pixel sprites this fucking awesome.

Indie game devs that make really shitty-looking pixel “art” need to take a lesson from Metal Slug. Pixel art in old games like that aren’t about “how minimal can the design be given the hardware provided?”, they were more like “with the hardware provided, how much can be done with it?”

SNK’s sprite work, especially in the Metal Slug games is a huge inspiration for me. Garou: Mark of the Wolves had fantastic animation and presentation also.

I decided since I’m doing the MUGEN thing again that I might as well make a proper new version of my sona. I still have that old crappy “prototype vinvulpis” floating around which was my first MUGEN thing I made ever. It was largely a learning and experimental build. The scripting on him in butts and the animation is even worse. x_x

SO, a few years later, ima do him justice and make a proper version of him. His moveset and handling is gonna be way, way different. He’s gonna have a mixed influence of Urien/Alex/Hugo from Street Fighter 3 like moves kinda, and a little bit of C. Falcon/Ganondorf inspiration from Smash Bros.

Most of his moves are gonna use his gravity like powers. He can create bursts of pulls and pushes by stomping or clapping. All of his “Fierce” (two button normal) attacks will have some that sort of burst force to them. 

I couldn’t decided on what sorta color I wanted to go with on his shirt and shin socks. I wanted something in the violet area, but couldn’t really settle on a more red or blueish tone. So, I went with a more neutral pink, since I gotta make the color different enough from his violet tones. Gotta make sure I can change that color independently in game.

The Fierce attacks:
Hammer Kick: Over-head. Charged unblockable and a few frames of invincibility. No armor.
Crescent Bash: Armors one normal hit during charge. Charged causes guard stagger.
Moon Launch Face Kick: Launcher. Does not hit couching targets. Charged is invincible against air attacks.
Meteor Smash (Air):Downward aerial too legged kick. Bounce launches grounded foes. Aerial foes and face-planted. No charge, long warm-up.

The specials I’ve got lined up for him:
Moon Stomp: Attack that does no damage, but pull foes towards him. Light version is fastest, but shortest range. 
Moonsault: Command grab. He grabs his foe and launches into the air and ends the attack falling into a moon burst flop. Can be done in the air for a weaker version.
Carbunkle Comet: Vin jumps up and falls back down in a sharp arc. It’s a one hit knee drop that when it hits his foe, will spike them downward, and face-plant grounded foes.
Gemhead Tackle: Vin lunges forward for a shoulder/headbutt tackle.

and the Supers:
Lunar Hammer: A series of short ranged Moon Stomps followed by a few heavy burst strikes.
Neutron Breaker: Grab. Super version of Moonsault. Can be done in the air, but is a weaker version.

That’s all the plan anyway. I’ll probably tweek and slightly change some ideas as I go along with workin on him. I’m still gonna keep a priority on Jeibu, but It’s nice to have a few alternates to crank out along side him.

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